Posted by Csaba Pozsárkó
Competition Blogs, Render, SketchUcation
Thursday, May 27th, 2010

Dear SCF members, this is just a short notice that the SketchUp to Piranesi Competition submission deadline has been extended until June 15. Please find all relevant info in the original (updated) announcement of the competition linked above. Also, read an interesting interview with Steve Evans of Informatix, developer of Piranesi. The inspirational images above [...]
Posted by Csaba Pozsárkó
Competition Blogs, Render, SketchUcation
Thursday, May 27th, 2010

In co-operation with Google SketchUp and ínformatíx – Píranesí 2010, SketchUcation proudly announces the SketchUp to Píranesí Competition with great prizes worth over $ 4,000! This contest is designed to highlight the SketchUp to Piranesi Plug-in and the ‘Design to Art’ abilities of Piranesi 2010. We will be accepting entries in two categories, Exterior Renders and Interior Renders.
Posted by Csaba Pozsárkó
CAD, Interviews, Presentation, Render
Monday, May 24th, 2010

Piranesi 2010 Lite and Piranesi 2010 Pro are from Informatix Software International (ISI) of Cambridge, makers of the MicroGDS 2010 2D/3D CAD BIM system. Steve Evans, their Managing Director answers a few questions from “The Daily CatchUp” regarding their Piranesi 2010 products. TDC: What is Piranesi? Steve: Piranesi is the world’s leading Non-Photorealistic rendering package. [...]
Posted by Csaba Pozsárkó
Presentation
Thursday, May 20th, 2010

Although I am a bit late to announce the winners of the SketchUvision Competition organised by Ice Edge, there is a little excuse as I as also trying to collect all the date (e.g. videos) the contestants made to showcase their entries. Thw winner was d12dozr (Marcus) with this entry (see also embedded video below). [...]
Posted by Csaba Pozsárkó
Competition Blogs, SketchUcation Community Forums
Thursday, May 13th, 2010

The winner of the Speed Modelling Challenge # 25 about “Musical Instruments” was Martha Maatkamp (“Pyroluna“) with this entry (see small resolution version also above). A well deserved victory not only with the perfectly worked out model but the originality of the design as well. However this time, exceptionally, let me also mention the “runner-up”, [...]
Posted by Csaba Pozsárkó
SketchUcation Community Forums
Sunday, May 9th, 2010

SketchUcation Community Forum member and generous contributor with his plugins, Thomas Thomassen (aka “thomthom”) has updated his Cleanup Plugin. Features Cleanup Model — Version 1.1.0 Plugins->Cleanup->Cleanup Entire Model Presents the user with a dialog box of various cleanup operations to be perform on the entire model. Especially useful to clean up imported 3D models from [...]
Posted by Csaba Pozsárkó
Education, Video Gallery
Sunday, May 9th, 2010

Guzman Tierno amazed us with his students (junior high at around 13) and what they do in Google SketchUp. This time they created an epic movie about the Troy War. What a fantasy indeed (Brad Pitt can hide in shame) See the SketchUcation Forum discussion here. [youtube width="480" height="295"]http://www.youtube.com/watch?v=ZcYCuhTgwqY[/youtube]
Posted by Csaba Pozsárkó
Discussions, Plug-ins
Sunday, May 9th, 2010

Some Google SketchUp users have been bugged with greying out (and getting inaccessible) of some context (aka “right click”) menu items in SketchUp (see forum topics here and here). With the help of the Google SketchUp engineers (thanks to Jeff Hauswirth and all the others who took part in tracking down the problem), the issue [...]
Posted by Csaba Pozsárkó
Render
Saturday, May 8th, 2010

As developer Ioannis Pantazopoulos (aka “Giannis”) announced on the Thea Render Forum (you may need to log in to see the announcement), the development of Thea Render has arrived to a next stage and the latest RV370 released. Please, find the download links to the beta version in the announcement above. The exporter plugin (by [...]
Posted by Csaba Pozsárkó
Render
Saturday, May 8th, 2010

Twilight Render version 1.4 for Google SketchUp has just been released for Windows. “In this release, we’ve fixed a long standing material problem that was causing circular image artifacts. We are pleased to say that the results are more realistic and up to 25% faster! We are making this its own release (1.4 vs 1.3.1) [...]