Home » Autodesk 3D Studio Max, Tutorials » "Be Gamma Correct" – an article on gamma correction by Martin Breidt

"Be Gamma Correct" – an article on gamma correction by Martin Breidt

begammacorrect

“Gamma correction is one of those buzz words that are really easy in terms of theory and math but confusing in how it is applied in practice…” Read about practical gamma correction in Martin Breidt’s excellent, 11 page (!) pdf tutorial.

Although the examples are taken from 3ds Max, the principle is valid for all 3D or “generic” CG artists.

Read more.

Short URL: http://news.sketchucation.com/?p=1128

Posted by on Jun 15 2009. Filed under Autodesk 3D Studio Max, Tutorials. You can follow any responses to this entry through the RSS 2.0. Both comments and pings are currently closed.

Comments are closed

(Advertise Here)

Categories

© 2012 The Daily CatchUp. All Rights Reserved. Log in - Designed by Gabfire Themes