"Be Gamma Correct" – an article on gamma correction by Martin Breidt
Autodesk 3D Studio Max, Tutorials Monday, June 15th, 2009
“Gamma correction is one of those buzz words that are really easy in terms of theory and math but confusing in how it is applied in practice…” Read about practical gamma correction in Martin Breidt’s excellent, 11 page (!) pdf tutorial.
Although the examples are taken from 3ds Max, the principle is valid for all 3D or “generic” CG artists.
Short URL: http://news.sketchucation.com/?p=1128
Posted by Csaba Pozsárkó
on Jun 15 2009. Filed under Autodesk 3D Studio Max, Tutorials.
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