Posted by Mike Lucey
All News, Animation, Applications, Presentation, Render, Tutorials
Thursday, December 8th, 2011

Adam Billyard, the developer of LightUp for SketchUp has recently launched some excellent tutorials on the LighUp site, here. The tutorial list, some of which include models that can be used to replicate the procedures, have been included. Items covered are, Volume Light Effects This tutorial will show how to create Volume light effects. Neon [...]
Posted by Mike Lucey
All News, Animation, LightUp, Presentation, Textures/Materials
Thursday, November 17th, 2011

There is an interesting topic on LightUp here, ‘Loft Model’! The topic revolves around LightUp’s texture baking abilities. Adam Billyard, the developer, advises and demonstrates, ‘LightUp bakes “view independent” lighting offline, and calculates “view dependent” effects in realtime. That essentially means diffuse light effects are calculated once and cached, and specular effects are calculated on [...]
Posted by Mike Lucey
All News, Animation, Applications
Wednesday, November 2nd, 2011

We have just learned that SU Animate V4 has been launched by Cadalog, Inc the makers of SU Podium and SU Walk for Google SketchUp. SU Animate V4, is a non-photorealistic, animation plug-in for Google SketchUp 7 or 8, Windows or Mac, Pro or Free. This application works inside SketchUp and creates animations from paths [...]
Posted by Mike Lucey
All News, Animation, Browser 3D
Thursday, October 13th, 2011

I just got word about a potential browser based Google SketchUp viewer that I think many SketchUp users will find interesting. It might put an end to having to send .skp files that you would prefer to keep ‘in shop’! I understand that there will be a trial launched soon and after a period of [...]
Posted by Mike Lucey
All News, Animation
Friday, October 7th, 2011

Joel Metzger an amateur movie maker and one of our regulars at SCF has now completed his collection of shorts on a DVD and launched it on his site, Treasure Inside. The Treasure Inside DVD costs only $16 and contains all the shorts on the website plus ‘Behind the Scenes” an insight into how Joel [...]
Posted by Mike Lucey
3D PDF, All News, Animation, Presentation, Render
Tuesday, October 4th, 2011

Simlab Composer has upgraded to version 2.4 with many new features. What’s new in version 2.4? Building 3D Scenes New Decal System Improved Materials Management Improved Precise Transformation 3D PDF Preview Image Rendering Depth of Field Animation Exporting Animation To IPad Import\Export enhancements Updated Imports
Posted by Mike Lucey
All News, Animation, Presentation, Render
Monday, October 3rd, 2011

Abvent have announced they will be launching iVisit3D shorty. I understand the application will be available for both Win and Mac users and is aimed at architects and designer wishing to show interactive panorama renderings on the Web. Examples can be explored on the announcement site. The above image has a small floor plan icon [...]
Posted by Mike Lucey
All News, Animation, Presentation, Render
Saturday, October 1st, 2011

Prepare to be amazed! Tavi Chis, one of our Directors, has posted information on a really amazing process for inserting objects into photos! This is putting it very crudely to say the least. Check out the SCF thread here also Kevin Karsch’s blog here This process is due to be presented at SIGGRAPH Asia 2011 [...]
Posted by Mike Lucey
All News, Animation, Render
Tuesday, September 13th, 2011

Adam Billyard, the LightUp developer, is complaining about the weather in Brighton, UK. Its pouring rain there these days but the upside is that he is working hard prepping the forthcoming LightUp 2.3. Check out the ‘Roman Bath realtime capture in SketchUp’ (Video), here.
Posted by Mike Lucey
All News, Animation, Google SketchUp, Presentation, Render
Friday, September 9th, 2011

Shaderlight 2 has just been released with many new features. There is added support for animation and the ability to switch billboard images with real 3D model on the fly. Replace Me, another new feature, enables users to switch out billboards in their scenes with 3D models. This is enabled using a smooth proxy system [...]