Call for the International Workshop on Interactive Media Art

contigliano

In collaboration with MEDIARS, Inglobe Technologies will sponsor the 2nd International Workshop on Interactive Media Art, Technology, Cultural Heritage to be held in Contigliano, Italy from July 10 to 23, 2010.

Inglobe will donate the Augmented Reality plug-in for Google SketchUp ($ 100 license value) to each participant at the full program.

CALL FOR PARTICIPATION
In the castle of this breathtaking, medieval town in the heart of Italy, student and professionals from all over the world are invited to study and experiment how to merge innovative interactive technology with history and culture. The workshop provides conceptual background and technical skills to develop interactive installations for arts, museums, facade projections and cultural exhibits. Also, previous works done by MEDIARS members will provide examples of the work process.

THE INTERNATIONAL WORKSHOP
It is a 2-week full-time course on visual arts, media theory and technology in their relation to the place. The workshop is designed for students, scholars and artists from architecture, design, media arts and science fields. Classes are in English with a high quality tutoring, they are thought for the students to produce at the end of the training, an interactive multimedia art work that will be exhibited in the Roman underground historic center. Moreover, this experience abroad has already established an ongoing and growing dialogue between international artists.

This workshop is organized by the non-profit association MEDIARS (Centro Sperimentale di Media Interattivi per l’Arte e lo Spettacolo) in collaboration with the local municipality and with nternational faculties and scholars from the University of Southern California, University of Florence, University of Berlin, University of California, Los Angeles and California State University.

With regard to the final work the students will use the technology owned by the Center, and they are free to bring theirs as well. The teachers would support and work as facilitators for the students to get the collective projects done.

July 10 – 23, 2010

The fee also includes housing, meals and transportation.

Deadline to apply April 30 – apply at info(at)mediars(dot)eu

more info at http://www.mediars.eu and http://www.mediars.eu/doku.php?id=workshop_2010

Piranesi 2010 – Design to Art

Piranesi Pic with Logo

Piranesi 2010 not only converts your 2D and 3D designs into breathtaking presentation images for clients and prospects alike, but expresses your team’s creative and professional abilities with maximum dramatic impact.

Anyone who has presented an initial design concept understands the power of the artist’s impression. At the early stages of a project, where specifications are limited and it’s simply not possible (or even desirable) to present detailed treatments, Piranesi can and does work wonders.

Piranesi’s unique ability to generate stylish and atmospheric illustrations, with a truly hand-painted feel, sets it apart from other visualisation tools. In your hands, Piranesi will produce subtle and emotive impressions which allow the creative idea to shine, drawing the focus to the key elements of the design proposal.

Piranesi 2010 doesn’t need a heavily-detailed source model that was time-consuming to produce – you can rapidly create stunning images even from simple models. At the later stages of your project, after your initial concepts have been approved, Piranesi is used to produce finished visuals (either photorealistic or non-photorealistic) for distribution to all parties involved, or for competition submission.

Piranesi 2010 is unlike any other painting application. Designed to work in conjunction with all popular AEC 2D and 3D modellers, it has the ability to ‘remember’ the dimensional information from your model. This enables you to paint freely whilst locking to a single material (removing the need to generate masks), and also paint with textures in perfect perspective. By remembering the depth dimension from the original 3D model, Piranesi allows you to place cutouts with automated scaling in relation to both your original model image, and other placed entourage elements. Piranesi even allows you to place cutouts behind your model (e.g. trees behind a building) and applies automatic masking to the placed cutout.

Quick, simple and stress free.

From here, we simply and eloquently let the Piranesi Gallery at www.piranesi.co.uk do the talking!

Piranesi 2010 Pro

As the name portrays this is the all encompassing version of Piranesi 2010. Although fully loaded with the tools needed to tackle the largest and most complex of projects, and based on new layering technology, it still remains highly competitively priced by the clever use of a range of multi-user, term and enterprise price-point options that mirror the needs of a vast array of different business models. Included in these price are two massive raster “Entourage” galleries, an optional twelve months upgrade and email support cover, a private Pro Forum, 3D glasses for viewing the amazing new 3D Anaglyph Images, and a choice of 64 or 32 bit Windows or 32bit Mac implementations.

Piranesi 2010 Lite

Lite only in name and by price, this product contains all the functionality that was found in the full blown 2009 version of Piranesi (Piranesi 5.1). And to further bring Piranesi 2010 Lite to its staggeringly low entry price-point the two raster entourages have now become optional selections for the product. Available as a 32bit Windows or Mac implementation this product will now make the “Piranesi Experience” affordable to the smallest of businesses.

Treasure Inside – Discovery #4 – The Bellfield Lunar Anomaly

treasure-inside

Joel Metzger, creator of these wonderfully charming movies has just posted his newest part in the “Discovery” series; “The Bellfield Lunar Anomaly“. He uses SketchUp to create these “cartoonish” looking movies and applies it very effectively during his workflow. Don’t forget to visit his revamped website to watch all the other parts as well in case you have missed them so far.

This is only a decreased version of the movie so make sure you watch it fully on his site instead:

http://www.vimeo.com/7593726

Nomeradona’s SketchUp, Photography and Art Blog

nomeradona

I don’t know how “new” this is but nomeradona, member of the SketchUcation Community – and several other – Forums has just posted about his SketchUp, Photography and Art Blog.

I am probably not alone enjoying his gallery submissions for years and it is very nice to see many of the familiar works in one place again – as well as his photographs which haven’t been shown to us on the forums too much yet. Also, don’t miss the Resources and Download section where he shares many cool materials and shaders – several people will definitely be happy with.

Google SketchUp / Google Earth to Maxwell to Photoshop

valkamaArtwork by community member Valkama.

Luxo’s SketchUp Adventure

pixar

SketchUcation Community member “Speaker” posted an excellent animation of Luxo in the classic Pixar Animation studios logo remade in SketchUp, animated with Sketchy Physics and finally rendered with Podium.

Pixar

“I began this by finding a great high poly model of Luxo in the warehouse which I then remodelled and grouped so it was then about 8 times smaller in size and with many adjustments to allow me to move and rotate different parts of the model. After that I inserted an omni inside the bulb with some extra geometry to lead the light and added some transparency to the bulb itself (needed some time to figure out how to make this work because at different parts of the animation the transparency had to change, the reason is that at a certain angle of view the light will break from a different side of the face).

Next I made Luxo fully functional in SU physics and saved him at different positions that served as templates. Then I put them on a path that was divided in segments to match the desired fps rate and rotated Luxo’s head and the base plate for each copy (100 Mb file in the end :)). The process was kind of similar for all the animation.

Brought the models in the “stage” with 8 omnis for a softer shadow and rendered them one by one. There were more than 250 frames in the end with an average rendering time of 3 minutes, with optimal presets and 1216 x 676 resolution.
The final step was to put all the frames in Sony Vegas studio and synchronise them with the audio track and add the signature”
says “Speaker” (as if it were that simple and easy).

Read more (and see higher resolution images and video) in the forum topic.

Granny Art – Incredible Entourage Content and CG Art

granny art

Recently I have stumbled upon this great site/blog Granny Art. I was amazed by the quality of the work seen there but also the amount of totally royalty free materials (png files about anything you can imagine with alpha transparency) Helga Stolzenwald is so generously sharing with the World.

Please, visit her site and be amazed; look around and also see the art she is performing there – not just the shared material.

SMC #15 Voting Now Up!

The voting for the bridge modelling challenge is now up, i recomend having a look if for no other reason than to marvel at the quality of the models: a remarkably high standard given the time constraint.

http://forums.sketchucation.com/viewtopic.php?f=291&t=21054

smc 15 montage

SilverShadow’s Eye Candy 3 & Tutorial

ec3Everyone who frequents the SketchUcation Community Forums knows Silver – Jacques Cleghorn – Shadow’s Eye Candy series as posted in the Gallery forum.
Jacques has now create a tutorial for his latest and most excellent installment of the series, Eye Candy 3. You can view it here.

Bigfoot by Solo

big-foot-by-solo

SketchUcation Community Forums member and moderator “Solo” (Pete Stoppel) is teasing us again with his beautiful renders. “Had a break between assignments, so I decided to play… It is Vue, plants are from Solopack 1 and 2, No post processing except for logo and inset of model image. The model just a modified Dodge truck, nothing really fancy. The smoke and dust is done with Meta-clouds in Vue.”

See higher resolution image and read more in the forum topic (according to Pete, animation is due to come soon so stay tuned)

(Advertise Here)

ADVERTISEMENT

Log in - BlogNews Theme by Gabfire themes