Posted by Csaba Pozsárkó
All News, Browser 3D, Plug-ins, Render
Thursday, June 9th, 2011

LightUp 2.1.e has just been released. As developer Adam Billyard posted, there have been some bug fixes regarding ATI cards and some new features included as well. Fix for missing faces on ATI cards improved bloom cutoff Better Physical sky at low Turbidity Realtime adjust of Sun position (see video below) Export 360 spherical panorama [...]
Posted by Csaba Pozsárkó
All News, Plug-ins
Monday, May 23rd, 2011

Inglobe Technologies has just announced that version 2.1 of ARmedia Augmented Reality Plugin for SketchUp is now available. Among the new features: Video/Audio Objects: support for the creation of 3D objects that allow interactive media files playback. Soundtracks: support for audio playlist management which will play in background during the AR Visualization. Customizable Interactions: support [...]
Posted by Rich O'Brien
All News, Plug-ins
Tuesday, April 26th, 2011

New SCF member Diggsey has released ‘Recurve‘ “This plugin converts a sequence of edges into a curve. Useful when performing an operation has exploded a curve which you want to stay as a curve. Also includes options to quickly select edges which could potentially form a curve, and filter the selection to only include specific [...]
Posted by Csaba Pozsárkó
All News, Plug-ins, Render
Tuesday, March 22nd, 2011

After the official release of Thea, finally we can put our hands on the latest release of the SU2Thea exporter plugin! As developer Tomasz Marek announced, there are two, main new features in the plugin: The most important addition is a ‘hierarchy/grouped’ method of exporting SketchUp models. It means that Thea’s scene structure will resemble [...]
Posted by Csaba Pozsárkó
All News, Plug-ins, Render
Friday, March 18th, 2011

Quite a lot of us know and use IDX Renditioner but IMSI Design has also released its advanced version, Renditioner Pro v2, a professional rendering system for Google SketchUp. Its main features are: Sub-Image Rendering High Performance Cameras and Lighting using HDR Extensive Libraries of Content Flexible Image Control and Rendering Easy User Interface with [...]
Posted by Rich O'Brien
All News, Plug-ins
Wednesday, March 9th, 2011

It’s been a busy few weeks since the last update and our beloved scripters have been hard at work again! Some with updates to your old favourites and others with brand new toys to play with! Didier Bur updated Compo Spray 1.4.2 What’s new in v1.4.2.: – bug fix with destination layer using the PointTool [...]
Posted by Csaba Pozsárkó
3D Publishing, All News, Applications, Plug-ins, Render
Saturday, March 5th, 2011

Available initially for OSX 10.5 and up, this Safari plugin (still in beta phase) allows you to view LightUp Player files (.luca files) from inside a web page using an <embed> tag. The installer is free to download from the LightUp Player pages here. This first version has limited scripting controls however it should give [...]
Posted by Csaba Pozsárkó
All News, Applications, Plug-ins, Render
Friday, March 4th, 2011

Since launching Shaderlight back in October, users have been asking ‘When’s the Mac version coming?’ Well, it’s here! It doesn’t end there – in addition to the Mac version Shaderlight also made some fantastic performance and quality improvements on the Windows version too! The developers are all a bit excited about the new releases so [...]
Posted by Csaba Pozsárkó
All News, Plug-ins
Tuesday, March 1st, 2011

RenderPlus Systems created a set of Image Filters for IRender nXt which allow you to sharpen up your images after rendering. The filters worked so well with rendered images that they decided to use them create a new Free Add-on for SketchUp – RpImageFilters. This lets you use the same filters on images from SketchUp. [...]
Posted by Csaba Pozsárkó
All News, Applications, Plug-ins, Render
Saturday, February 12th, 2011

Many devoted users of Piranesi have been wondering what happened to their beloved 3D painting software. We have received some good news from Brian Woodward of Piranesi now and instead of talking too much, let me just copy/paste his message to all here: Hi Everyone As you have probably seen from the piranesi web site [...]