“Be Gamma Correct” – an article on gamma correction by Martin Breidt

begammacorrect

“Gamma correction is one of those buzz words that are really easy in terms of theory and math but confusing in how it is applied in practice…” Read about practical gamma correction in Martin Breidt’s excellent, 11 page (!) pdf tutorial.

Although the examples are taken from 3ds Max, the principle is valid for all 3D or “generic” CG artists.

Read more.

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